This tutorial shows how you can render in Maya with Arnold a proper and accurate displacement map from ZBrush
Read more »This tutorial shows how you can create fast way 3d polygon hair for a character’s head.
Read more »This tutorial shows how can you retopology fast a 3d scan data.
Read more »This tutorial shows some detailing practice with ZBrush.
Read more »This tutorial shows how to create transmission map of 3d head. Then the map loaded in Marmoset Toolbag to translucency slot in Subsurface scattering shader.
Read more »This tutorial show how to make professional UV map for a human head. I think for paint professional textures need make first professional UV maps.
Read more »This tutorial shows how transfer UV map from a head mesh to other head mesh.
Read more »This tutorial shows how to translate vertex normals from a real time character’s head to his hair.
Read more »This tutorial shows how to bake normal maps with 3ds Max from a ZBrush high polygon mesh to a low polygon geometry.
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