Portrait of Andor Kollar, Kollár Andor, about, blue eye, leather jacket

My name is Andor Kollar and I am a 3D artist specializing in character modeling and texturing.

As Character Artist I create with passion high quality and detailed 3D character designs.

Andor Kollar logo

Professional experience:

Supermassive Games
Guildford/United Kingdom (2017-)
Senior Character Artist

  • Creating main characters and benchmark characters for the project
  • Creating characters from the concept stage through to the final product
  • Setting up the characters in Unreal Engine
  • Working closely with the art director, lead character artist, and technical and material departments to deliver the highest visual quality
  • Developing new workflows to make better quality and more realistic characters
  • Making documents, tutorials, supporting other artists

Freelancer (2010-2016)
Character Artist

3D Brigade Outsourcing
Budapest/Hungary (2009)
Senior Character Artist

3D Brigade Outsourcing
Hanoi/Vietnam (2008)
CG Supervisor

  • CG supervising
  • Team leadership
  • Team development

3D Brigade Outsourcing
Budapest/Hungary (2005-2007)
Senior Character Artist

  • 100+ Characters
  • 50+ Environments
  • AAA Games
  • Characters for games & for intro/in-game movies

Post Edison
Budapest/Hungary (2004)
3D Graphic Artist

  • Coca-Cola Christmas movie
  • Concept arts
  • Environment assets

• My featured artworks •

Andor Kollar ArtStation

Andor Kollar 3DTotal Excellence Award

Check my recommendations on LinkedIn

Andor Kollar YouTube
Andor Kollar LinkedIn
Andor Kollar IMDb
  • Characters, creatures, organic modeling
  • Digital sculpting
  • Good eye and strong understanding of shapes, proportions, and details
  • Knowledge of human anatomy
  • Knowledge of drawing and painting in a classic technique, traditional art background
  • High attention to details and quality
  • Ability to capture the character’s personality
  • Hard surface modeling
  • Understand mesh topology, excellent knowledge of low polygon and high polygon modeling with clean geometry
  • Creating clean models with proper UV layout
  • Excellent knowledge of texture painting, creating photorealistic and different styles of textures
  • Experience in PBR textures and materials
  • Character retopology and ability to work with scan data
  • Experience in cloth simulation
  • Polygon hair creation for game characters
  • 3d hair creation (Maya XGen)
  • Collaborate with the Art Director, character artists, and concept artists to develop look
  • Ability to visualize 3d models provided concept arts, references, blueprints, adapting to a concept and style of the project
  • Collaborate with the animation and the rigging team to ensure proper character setup
  • Experience in character rigging
  • Experience making muscle deformations for better animation
  • Experience making facial expressions and blend shapes
  • Experience in rendering, lighting and shading
  • Precisely, tidy, well-organized, effective workflow
  • Ability to develop new workflows, acquiring new skills
  • Strong problem-solving skill, a lots of creativity
  • Ability to work in a team and on a long-term project, meet production schedules and deadlines
  • Creating tutorial documents and videos
  • Supervising and mentoring other artists, making feedbacks



  • Maya
  • 3ds Max
  • ZBrush
  • Mudbox
  • Marvelous Designer
  • Photoshop
  • Substance Painter
  • Mari
  • 3d-Coat
  • Quixel Suite
  • Marmoset Toolbag
  • Keyshot
  • WrapX
  • PureRef
  • xNormal
  • Unreal Engine (and Perforce)



Fine Arts School of Pecs, Hungary (2000-2004)

  • Graphic Design
  • Sketching / Drawing / Painting / Sculpting
  • Anatomy
  • History of Arts
  • Geometry
  • Typography
  • The Dark Pictures Anthology: The Devil in Me
    Supermassive Games/Bandai Namco Entertainment, 2022
  • The Dark Pictures Anthology: House of Ashes
    Supermassive Games/Bandai Namco Entertainment, 2021
  • The Dark Pictures Anthology: Little Hope
    Supermassive Games/Bandai Namco Entertainment, 2020
  • The Dark Pictures Anthology: Man of Medan
    Supermassive Games/Bandai Namco Entertainment, 2019
  • The Witcher
    Atari/CD Projekt RED Studio, 2007
  • The Witcher 2: Assassins of Kings
    Atari/CD Projekt RED Studio, 2011
  • Heroes of Might and Magic V
    Ubisoft/Nival Interactive, 2006
  • Overlord II
    Codemasters/Triumph Studios, 2009
  • Silent Hill: Origins
    Konami/Climax, 2007
  • Pure
    Disney Interactive Studios/Black Rock Studios, 2008
  • Rise of the Argonauts
    Codemasters/Liquid Entertainment, 2008
  • Desperados 2: Cooper’s Revenge
    Atari/Spellbound, 2006
  • ArcaniaA: Gothic 4
    Jowood Entertainment AG/Spellbound, 2010
  • F.E.A.R. Extraction Point
    Vivendi Games/Timegate Studios, 2006
  • Dream Chronicles 2: The Eternal Maze
    Palyfirst/Katana Games, 2007
  • Gray Matter
    Viva Media/Wizardbox, 2011
  • MotoGP 08
    Capcom/Milestone, 2008
  • The Fast and the Furious
    Namco Bandai Games America/Eutechnyx, 2006
  • Race Pro
    Atari/Simbin, 2009
  • Ketnetkick 2: The Mysterious Island
    Larian Studios, 2008
  • War on Terror
    Monte Cristo Multimedia/Digital Reality, 2006
  • Malev Hungarian Airlines Safety Video
    Malev Hungarian Airlines, 2006
  • Silent Hill: Shattered Memories
    Konami/Climax, 2010
  • Echoes of Sorrow 2
    Karibu Games, 2013
  • FC Barcelona Time Rush
    Karibu Games, 2013
  • Darkfall Unholy Wars
    Aventurine SA, 2013