I used the new skin shader in Marmoset Toolbag 3 to really bring this man to life. For this character I used the face of Vincent Cassel the French actor as reference.

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Captain Patterson is a Pilot who is being held as a prisoner of war in a Jail. The soldier ready for revenge after he has escaped.

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This is low polygon next-gen game character. For this character I used the face of Jonathan Banks as reference. The video captured in Marmoset Toolbag.

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Face of Jonathan Banks, likeness sculpting in ZBrush.

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This is low polygon next-gen game character. This video captured in Marmoset Toolbag.

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This is a head study of an old Cambodian Monk. The reference photos was taken in Angkor. The idea to sculpt a high detailed, realistic and interresting 3d head. The character sculpted in ZBrush at subdivision level 7 and contains about 30 million polygons. Also I tried catch the personality of character.

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This is a study of human anatomy. The character sculpted in ZBrush, rigged in 3ds Max and final images rendered with Mental Ray. Movie don’t has any post effect.

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This is a study of human anatomy. The character sculpted in ZBrush, rigged in 3ds Max and final images rendered with Mental Ray. Movie don’t has any post effect.

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This is a study of human anatomy. The character sculpted in ZBrush, rigged in 3ds Max and final images rendered with Mental Ray. Movie don’t has any post effect.

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This is a study of human anatomy. The base character was made in Maya, sculpted in ZBrush, textured in Mudbox and Photoshop.

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