Andor Kollar Realistic Male Head 3dAndorKollar_MaleHead2

This is a 3d anatomy study with high attention to detail. The character was sculpted in ZBrush, rigged in 3ds Max and final images were rendered with Sub Surface Scattering shader in Mental Ray. The male character was modeled in a real-world scale with the golden ratio for the ideal human proportions. The male has an anatomically correct athletic body and a very detailed topology. The height of the character is 180 cm and the eyeball size is approximately 2,5 cm. The mesh contains only quads and comes with high detailed realistic textures (8192 x 8192). Whilst making this character’s study I learned a lot of things about human anatomy and also I use this body as my “base body” for my other characters. From this geometry, I can easily make many different kinds of bodies.

Andor Kollar Realistic Male Body 3d

Andor Kollar Realistic Male Body 3d, stand front with underwearmale body 3d front of hand male body fight 3dmale body 3d muscle movements of upper armmale body sitting3d male head half profile3d male body arms hands up

Close-up of the eyes, I put this eyeball to the character.

realistic 3d eye close uprealistic 3d eye

Some motion images

3d male body fight punch beat3d male body fight punch beat3d male body look around3d male body look around3d male body walking3d male body walking back3d male body hold a gun3d male body sport run start

Here is some video of the character’s animation


Close-up of hand and foot

3d male hand palm sss render3d male hand sss render3d male foot sss render

Here is a video of the hand animation

T pose (A pose) images

3d male body t-pose3d male body t-pose3d male body t-pose side view

For ideal proportions, the human character was modeled with a golden ratio based on the Vitruvian Man according to Leonardo da Vinci.

human golden ratiohuman golden ratio

Video of Male Body in ZBrush

The base mesh contains only quads and the model has clean edge loops based geometry. It contains 30 300 polygons (triangles). You can see wireframe images on subdivision level 1:

3d male body wireframe3d male head wireframe3d male body wireframe3d male head wireframe3d teeth eye eyebrow wireframe3d foot wireframe3d hand wireframe3d hand wireframe3d head wireframe3d head wireframe

The character was rigged with Biped with extra twist bones and also I used the Skin Morph modifier for better deformation.

3ds Max character biped

The character has complex high detailed eyes (eyeball + iris, cornea, pupil, wet part). These eyes bring life to the model. The eyes have also LookAt Constraint as a rotation controller to manage the movement of eyes. I used WSM Hair and Fur modifiers for eyelashes and eyebrows.

 WSM Hair and Fur modifiers for eyelashes and eyebrows

For extreme details, the head and body have separate SSS textures set (color map, backscatter map, subdermal map, epidermal map, specular map, glossiness map, normal map, displacement map). For the character, I made a proper UV Layout and I painted the realistic high-resolution textures from photo references in Photoshop.

Clean and perfect UV Layout for Head
Clean and perfect UV Layout of character's body
Head SSS texture set
Body SSS texture set

The 3d character is available here:
http://www.turbosquid.com/3d-models/3ds-max-realistic-male-body–/817663?referral=Andor-Kollar

2014