I used the new skin shader in Marmoset Toolbag 3 to really bring this man to life. For this character I used the face of Vincent Cassel the French actor as reference.
Watch video »Captain Patterson is a Pilot who is being held as a prisoner of war in a Jail. The soldier ready for revenge after he has escaped.
Watch video »This is low polygon next-gen game character. For this character I used the face of Jonathan Banks as reference. The video captured in Marmoset Toolbag.
Watch video »Face of Jonathan Banks, likeness sculpting in ZBrush.
Watch video »This is low polygon next-gen game character. This video captured in Marmoset Toolbag.
Watch video »This is a head study of an old Cambodian Monk. The reference photos was taken in Angkor. The idea to sculpt a high detailed, realistic and interresting 3d head. The character sculpted in ZBrush at subdivision level 7 and contains about 30 million polygons. Also I tried catch the personality of character.
Watch video »This is a study of human anatomy. The character sculpted in ZBrush, rigged in 3ds Max and final images rendered with Mental Ray. Movie don’t has any post effect.
Watch video »This is a study of human anatomy. The character sculpted in ZBrush, rigged in 3ds Max and final images rendered with Mental Ray. Movie don’t has any post effect.
Watch video »This is a study of human anatomy. The character sculpted in ZBrush, rigged in 3ds Max and final images rendered with Mental Ray. Movie don’t has any post effect.
Watch video »This is a study of human anatomy. The base character was made in Maya, sculpted in ZBrush, textured in Mudbox and Photoshop.
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