This is a scary zombie for games. The monster has low polygon geometry and game texture set. The character modeled and rigged in 3ds Max, sculpted in ZBrush, textured in Photoshop, and final images rendered with V-Ray.
Some facial morphs
The character has low polygon geometry and contains 14 716 polygons (triangles).
Head and body has separate texture sets (color map, normal map, specular map) – (2048 x 2048)
The 3d character available here: