This is a scary zombie for games. The monster has low polygon geometry and a game texture set. The character was modeled and rigged in 3ds Max, sculpted in ZBrush, textured in Photoshop, and the final images were rendered with V-Ray.
Some facial morphs
The character has low polygon geometry and contains 14 716 polygons (triangles).
Head and body have separate texture sets (color map, normal map, specular map) – (2048 x 2048)
The 3d character is available here:
http://www.turbosquid.com/3d-models/zombie—character-max/830453?referral=Andor-Kollar
2014