Captain Patterson is a Pilot who is being held as a prisoner of war in a Jail. The soldier is ready for revenge after he has escaped. The base mesh was created in Maya and Marvelous Designer before being sculpted in ZBrush. Then the game character was rendered in Marmoset Toolbag. You can check the ZBrush character sculpting: http://kollarandor.com/gallery/soldier/
Check out the soldier in Marmoset Viewer:
For the game character I created several Blend Shapes in Maya:
The character contains about 26 500 polygons (triangles). Head and body has separate PBR texture sets (albedo map, normal map, specular map, metalness map, glossiness map, opacity map, occlusion map) – (4096 x 4096). For more realistic result in Marmoset Toolbag I used SSS (Subsurface scattering) shader, the shader has translucency and fuzz map.
The 3d character is available here: