Andor-Kollar_Cambodian-Head_1

This is a head study of an old Cambodian Monk. The reference photos were taken in Angkor. The idea to sculpt a high detailed, realistic, and interesting 3d head. The character was sculpted in ZBrush at subdivision level 7 and contains about 30 million polygons. I paid high attention to the details of the face, and also I tried to catch the personality of the character.

Andor-Kollar_Cambodian-Head_11Andor-Kollar_Cambodian-Head_9Andor-Kollar_Cambodian-Head_10Andor-Kollar_Cambodian-Head_2Andor-Kollar_Cambodian-Head_3Andor-Kollar_Cambodian-Head_4Andor-Kollar_Cambodian-Head_5Andor-Kollar_Cambodian-Head_6Andor-Kollar_Cambodian-Head_8Andor-Kollar_Cambodian-Head_7

Reference photos were taken in the ruins of Angkor Wat in Cambodia.

Cambodian_Head_reference

Wireframe image. The base head was made in Maya and contains 7250 polygons (triangles).

Cambodian_Head_wireframe

This video introduces the sculpted old man’s head and close-up details of his face.

Working progress animation

Cambodian_Head_wip_animation

I used many sculpting brushes and for fine details many alpha brushes in a separate layer. Then with morph brush, I can make softer skin details if somewhere too strong.

Cambodian_Head_sculpting
The 3d character is available here:
http://www.turbosquid.com/3d-models/cambodian-old-man-head-3d-obj/856973?referral=Andor-Kollar
2014