This is a head study of an old Cambodian Monk. The reference photos was taken in Angkor. The idea to sculpt a high detailed, realistic and interesting 3d head. The character sculpted in ZBrush at subdivision level 7 and contains about 30 million polygons. I paid high attention to details of face, and also I tried catch the personality of character.
Reference photos was taken in ruins of Angkor Wat in Cambodia.
Wireframe image. The base head was made in Maya and contains 7250 polygons (triangles).
This video introduce the sculpted old man head and close-up details of his face.
Working progress animation
I used many sculpting brushes and for fine details many alpha brushes in separate layer. Then with morph brush I can make softer skin details if somewhere too strong.
The 3d character available here: