For this character work, I created first a high polygon base mesh, the metal body armor and the bandage on the arm modelled in Maya, and the leather vest simulated in Marvelous Designer. Then I sculpted the character in ZBrush, for details I used also NoiseMaker with my own textures and I used a custom own brush for vest stitches. I used the face of Jeffrey Dean Morgan as a reference for the head. Finally, I rendered the images in KeyShot.
Close-up details