3d game soldier with metal armor, leather vest and arm bandage

For this game character, I value the material definition, anatomy knowledge, personality, and animation-friendly topology. I created first a high polygon base mesh, the body armor modelled in Maya and the leather vest simulated in Marvelous Designer. Then I sculpted the character in ZBrush, for details I used also NoiseMaker with my own textures and I used a custom own brush for vest stitches. I used the face of Jeffrey Dean Morgan as a reference for the head. After sculpting I created the low polygon mesh in 3ds Max then I made the UV map in Maya. I textured the soldier in Photoshop and with Quixel Suite, I painted PBR textures. Finally, I rendered the images in Marmoset Toolbag. Polygons: (Head: 6 852 triangles) (Hair: 8 680 triangles) (Body: 29 974 triangles).

3d game soldier with the face of Jeffrey Dean Morgan3d game soldier with metal armor, leather vest and arm bandage3d game soldier with the face of Jeffrey Dean Morgan3d game soldier with the face of Jeffrey Dean Morgan3d game soldier with the face of Jeffrey Dean Morgan with polygon hair3d game soldier with the face of Jeffrey Dean Morgan with polygon hair3d game soldier with metal armor and leather vest in Marmoset Toolbag

Check out the character in Marmoset Viewer:

3d game soldier with metal armor, leather vest and arm bandage3d game soldier with metal armor, leather vest and arm bandage3d game soldier with metal armor, leather vest and arm bandage3d game soldier with metal armor, leather vest and arm bandage3d game soldier with metal armor, leather vest and arm bandage3d game soldier with metal armor, leather vest

Wireframe images:

3d game soldier wireframe with metal armor, leather vest and arm bandage3d game soldier wireframe with polygon hair, eyelash and eyebrow

ZBrush sculpting:

ZBrush soldier with metal armor, leather vest and arm bandageZBrush soldier with metal armor, leather vest and arm bandageZBrush jacket leather and zipper details I created a custom seam brush for the leather stitching.

ZBrush alpha seam stitch

The character contains about 46 000 polygons, (Head: 6 852 triangles) (Hair: 8 680 triangles) (Body: 29 974 triangles). Head and body have separate PBR texture sets (albedo map, normal map, specular map, metalness map, glossiness map, opacity map, occlusion map) – (4096 x 4096).

Head and body UV map for game soldier characterPBR textures for a game soldier character
2017