Hi all, it’s great to introduce the key character that I created for the Dark Pictures Anthology. His first appearance is in Man of Medan. The game was made in Unreal Engine 4 and all the shots are taken from the game engine. The costume designer provided real fabric swatches to use as a reference. I made the base geometry of the costume in Maya and I sculpted the clothes in ZBrush then I textured in Substance Painter and in Unreal Engine. It was great fun making this cold-hearted gentleman. It was a pleasure to work on this project and collaborate with many talented people. www.supermassivegames.com
2018