This tutorial shows how you can create fast way 3d polygon hair for a character’s head.

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This tutorial shows some detailing practice with ZBrush.

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This tutorial shows how to create transmission map of 3d head. Then the map loaded in Marmoset Toolbag to translucency slot in Subsurface scattering shader.

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This tutorial show how to make professional UV map for a human head. I think for paint professional textures need make first professional UV maps.

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This tutorial shows how transfer UV map from a head mesh to other head mesh.

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This tutorial shows how to translate vertex normals from a real time character’s head to his hair.

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This tutorial shows how to bake normal maps with 3ds Max from a ZBrush high polygon mesh to a low polygon geometry.

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