This tutorial shows how can you retopology fast a 3d scan data. WrapX is a perfect tool. I used my textured base head to transfer and wrap his geometry to scan head data. In WrapX as well I can transfer the textures of scan data. I worked a lot on my base head to find the best and perfect edge flow, and it has evolved over the years. So this way I keep this clean edgle flow that good for facial animation and moreover I can keep also the UV map and texture of my base head. It mean I will got immediately a good base texture for my new head. Of course when retopolgy is done – however the result is quite good – need some manual sculpting and some fine touch.
This is my base head with clean edge flow that suit for facial animation, of course it contains only quads.