This tutorial shows how can you retopology fast a 3d scan data. WrapX is a perfect tool. I used my textured base head to transfer and wrap his geometry to scan head data. In WrapX as well I can transfer the textures of scan data. I worked a lot on my base head to find the best and perfect edge flow, and it has evolved over the years. So this way I keep this clean edgle flow that good for facial animation and moreover I can keep also the UV map and texture of my base head. It mean I will got immediately a good base texture for my new head. Of course when retopolgy is done – however the result is quite good – need some manual sculpting and some fine touch.

This is my base head with clean edge flow that suit for facial animation, of course it contains only quads.

Head geometry and wireframe with clean and perfect edge flow