Our new featured image is one great looking male model in every sense of the word. Its creator, Andor Kollar, is an accomplished CG Supervisor and character artist who believes that his roots in traditional drawing have served him well in making great 3D models. We were honored to have him answer our Featured Artist Interview, where Andor reflected on what it takes to create expressive art.
I think I was always interested in the arts, probably from the time I was born. I’ve always tried to embrace the many things that interest me. I am fascinated by the combination of art and culture in the world, which helped to inform my love of drawing and my traditional art background. In the Middle Ages, they painted with oil and carved marble sculptures… Nowadays, computer graphics are the new, exciting tool with which we express our imagination. Making 3D graphics is like creating a new world.
I’m a character artist, primarily. My biggest priority is to work with passion and fill up my characters with soul. It’s work, but I also really enjoy playing with the models. And I can’t rest until I’ve perfectly expressed the personality of the character I’ve created.
As artists, I think our own expressions and emotions show in our work very much. Developing mentally plays a big part in developing artistically, because our personalities imprint on whatever we put back into the world. I think software knowledge isn’t enough to make successful work, because over the years, those methods always change. But someone who has good vision and can draw well has the biggest advantage. It’s also important to be observant and have a strong understanding of shapes, forms, proportions, and details.
I have always been inspired by the human body and anatomy. I think it’s brilliant, trying to capture a character’s personality. That’s the most important and most difficult thing for a character artist. So, yes building the male model is an ongoing process for me, because I get better and better from all the work I’ve put into it.
My plan is to keep going and make more perfect, more realistic, and more artistic characters.
I think CheckMate is a very good idea, because I’m a perfectionist and I always like clean models and a clear workflow. When I work as a CG Supervisor, I can also see things from the customer’s point of view and how it’s very important to purchase clean work that’s aesthetically pleasing and technically detailed.
I think CheckMate v2 has a more precise workflow, and I like it.
I’ve been a TurboSquid artist since 2011. I liked the site and believed that if I uploaded my work, it would be successful. Before TurboSquid, I had previous experience on AAA games like Heroes of Might and Magic V; The Witcher; Silent Hill: Origins; Rise of the Argonauts; F.E.A.R.; Extraction Point; and Overlord II. This gave me the chance to get very good at making 3d models!
I would highly recommend TurboSquid to other artists. I think having a TurboSquid catalog is as good as having a 3D portfolio.
It was an honor to do this interview and to work with TurboSquid.