Thief_01

A criminal thief character for games. The thief has low polygon geometry and a game texture set. The character modelled and rigged in 3ds Max, sculpted in ZBrush, textured in Photoshop, and final images captured in Marmoset Toolbag.

Thief_02

Thief_04Thief_05

Thief_03

ZBrush screenshot
Thief_06

2013