Andor Kollar 3d Old Doctor Portrait Ray-Ban ClubmasterThe Doctor is a low polygon next-gen game character. For this character I used the face of Jonathan Banks as reference and he wear Ray-Ban Clubmaster glasses. The main shape of the coat was simulated in Marvelous Designer. The basic high polygon mesh for this work was created in Maya and then sculpted in ZBrush. Marmoset Toolbag rendered the final images. I used PBR shaders and textures to really bring this old man to life.

Andor Kollar 3d Old Doctor Portrait Ray-Ban ClubmasterAndor Kollar Doctor 3d character

Some close-up render of head

Andor Kollar 3d Old Doctor Portrait Ray-Ban ClubmasterAndor Kollar 3d Old Doctor Portrait Ray-Ban ClubmasterAndor Kollar 3d Old Doctor Portrait Ray-Ban ClubmasterAndor Kollar 3d Old Doctor Portrait wireframe

The Character in Marmoset Toolbag 2.08

Andor Kollar Doctor 3d character

For ZBrush sculpting I used the face of Jonathan Banks as reference

Andor Kollar Jonathan Banks ZBrushAndor Kollar Jonathan Banks ZBrushAndor Kollar Jonathan Banks ZBrush Andor Kollar Doctor ZBrush

Wireframe, the mesh contains only quads

Andor Kollar Jonathan Banks wireframe

The main shape of coat made in Marvelous Designer, I used some control lines for better edgle flow and better retopology method with ZRemesher, then I sculpted more details in ZBrush.

Coat Marvelous Designer PatternCoat Polygroups in ZBrush

The original concept art was done by Gustavo Torqueto

Doctor Petrovich concept art

— 2016 —

Mentés

Mentés

Mentés

Mentés