For this character work I created first a high polygon base mesh, the metal body armor and the bandage on the arm modelled in Maya and the leather vest simulated in Marvelous Designer. Then I sculpted the character in ZBrush, for details I used also NoiseMaker with own textures and I used custom own brush for vest stitches. For the head I used the face Jeffrey Dean Morgan as reference. Finally I rendered the images in KeyShot.
The geometry of the head contains from 14 890 triangles, the topology has clean edge flow that appropriate for facial animataion.
— 2017 —