This is high detailed 3d human eye. The model was made in 3ds Max, and final images rendered with Mental Ray. I modeled in real-world scale so the eyeball size is approximately 2,5 cm. This eye help to capture the personality of my 3d characters, it will bring life to my models. There are 90 kind of iris color variation, for all iris I used photo references for best results. This long list of different eye colors really help me to fast change the iris colors of my characters and find the best one.
For more realistic effect iris and pupil are not symmetrical. I use a Morpher modifier to control the pupil dilation:
Here is an example when I put the eyeball in my Male Body character. The real human eye is not symmetrical, although my main eye sphere model is symmetrical and has rotate pivot inside that to be user-friendly. The pupil has a deform modifier to break the symmetry. In real life also the left and the right eye has different shape of pupil. Besides I made a wet part with specular effect on the eyelid and on the tear duct to increase the realistic feeling. My experience is that the eye reflection and specular is very important thing to achieve the alive impression of a 3d character.
Eyeball based from 4 separate objects: cornea, eyeball, pupil, rotate pivot. The model has SSS shader and textures + HDRI environment map for realistic reflections:
This eyeball model available here:
LITE version of eye include 4 eyes
PRO version of eye include 90 eyes
— 2014 —