Portrait of Andor Kollar, Kollár Andor, about

My name is Andor Kollar and I am a 3D artist specializing in character modeling and texturing.

As Character Artist I create with passion high quality and detailed 3D character designs.

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Professional experience:

Freelancer (2010-)
Character Artist

3D Brigade Hanoi/Vietnam (2008)
CG Supervisor

  • CG supervising
  • Team leadership
  • Team development

3D Brigade Budapest/Hungary (2005-2009)
Senior Character Artist

  • 100+ Characters
  • 50+ Environments
  • AAA Games
  • Characters for games & for intro/ingame movies

Post Edison (2004)
3D Graphic Artist

  • Coca-Cola Christmas movie
  • Concept arts
  • Environment assets

 

3DTotal Excellence_Award

 

YouTube link
ArtStation link

 

Check my recommendations on LinkedIn

LinkedIn link

  • Digital sculpting
  • Good eye and strong understanding for shapes, proportions and details
  • Knowledge of human anatomy
  • Knowledge of drawing and painting in a classic technique, traditional art background
  • Characters, Creatures, organic modeling
  • Hard surface modeling
  • High attention to detail and quality
  • Ability to capture the Character’s personality
  • Understand mesh topology, excellent knowledge of low polygon and high polygon modeling with clean edge loops geomtery
  • Creating efficient and clean models with proper UV layout
  • Experience in next-gen Game Character modeling
  • Experience in PBR system
  • Character retopology and ability to work with scan data
  • Experience in Cloth Simulation
  • Experience in 3d Hair (Maya XGen)
  • Collaborate with the Art Director and Concept Artists to develop look
  • Collaborate with animation team to ensure proper character setup
  • Experience in character rigging
  • Experience making facial expressions and blend shapes
  • Excellent knowledge of texture painting and efficient UV application skills
  • Painting photorealistic and different styles of textures
  • Experience in rendering, lighting and shading
  • Ability to visualize 3d models provided concept arts, references, blueprints, adapting to a concept and style of the project
  • Lots of creativity
  • Strong problem-solving skill
  • Precisely, effective workflow
  • Ability to work in team and on a long-term project, meet production schedules and deadlines
  • Acquiring and developing new skills

 

Softwares:

  • Maya
  • 3ds Max
  • ZBrush
  • Mudbox
  • Marvelous Designer
  • Marmoset Toolbag
  • xNormal
  • WrapX
  • Keyshot
  • Photoshop

 

Education:

Fine Arts School of Pecs, Hungary (2000-2004)

  • Graphic Design
  • Sketching / Drawing / Painting / Sculpting
  • Anatomy
  • History of Arts
  • Geometry
  • Typography
  • The Witcher
    Atari/CD Projekt RED Studio, 2007
  • The Witcher 2: Assassins of Kings
    Atari/CD Projekt RED Studio, 2011
  • Heroes of Might and Magic V
    Ubisoft/Nival Interactive, 2006
  • Overlord II
    Codemasters/Triumph Studios, 2009
  • Silent Hill: Origins
    Konami/Climax, 2007
  • Pure
    Disney Interactive Studios/Black Rock Studios, 2008
  • Rise of the Argonauts
    Codemasters/Liquid Entertainment, 2008
  • Desperados 2: Cooper’s Revenge
    Atari/Spellbound, 2006
  • ArcaniaA: Gothic 4
    Jowood Entertainment AG/Spellbound, 2010
  • F.E.A.R. Extraction Point
    Vivendi Games/Timegate Studios, 2006
  • Dream Chronicles 2: The Eternal Maze
    Palyfirst/Katana Games, 2007
  • Gray Matter
    Viva Media/Wizardbox, 2011
  • MotoGP 08
    Capcom/Milestone, 2008
  • The Fast and the Furious
    Namco Bandai Games America/Eutechnyx, 2006
  • Race Pro
    Atari/Simbin, 2009
  • Ketnetkick 2: The Mysterious Island
    Larian Studios, 2008
  • War on Terror
    Monte Cristo Multimedia/Digital Reality, 2006
  • Malev Hungarian Airlines Safety Video
    Malev Hungarian Airlines, 2006
  • Silent Hill: Shattered Memories
    Konami/Climax, 2010
  • Echoes of Sorrow 2
    Karibu Games, 2013
  • FC Barcelona Time Rush
    Karibu Games, 2013
  • Darkfall Unholy Wars
    Aventurine SA, 2013